iPhone Game Development for Your Brand - be it increasing your customer base, spreading word about an event or product or letting your customers know how awesome you think they are, GAMEized provides you with an immediate solution for finding the fun. We also offer iPad Game Development, Android Game Development and Facebook Game Development.

Our Portfolio


  • ZooDerby

    Innovative real-time multiplayer Facebook game!

    Pechanga Resort & Casino, California's largest casino, has been an innovator in the social casino games space since 2009. To achieve their most recent vision, however, required a higher level of expertise and creativity that only X-Team and GAMEized could fulfill. Zoo Derby is the first real-time, multiplayer social game that lets you race zoo animals, play slots, help rebuild a Zoo, and bet on races! Zoo Derby combines the thrill of racing games with the engaging amusement of slot machines – all within a socially-driven and beautifully-designed environment. The game had more than 50k races from its target demographic in its first few weeks!

    1. Client: Pechanga Casino
    2. Engine Custom
    3. Platform Web
  • Tankster

    Keynote at the Microsoft BUILD conference!

    The Microsoft BUILD conference in Anaheim, California is where Microsoft shows off it's latest and greatest. So what did Microsoft choose to showcase in their keynote item? GAMEized's latest game of course! GAMEized was selected from many top development firms to develop both the iOS and Windows Phone 7 versions of Tankster by Gskinner. Tankster brings a new frontier of engagement to gaming. Players can invite their friends and play the same game across multiple devices, taking it in turns to shoot missiles at each others tanks. It's like a multi-player Angry Birds.

    1. Client: Microsoft
    2. Engine Custom
    3. Platform Multiple
  • FingerKicks

    Attract sports fans!

    Sports fans obviously LOVE games! So what better than to make a game of their favorite sport? GAMEized did it with FingerKicks and it's already a success. Released on all iOS platforms (iPod, iPhone and iPad), FingerKicks is making the web move and generating a lot of buzz... Just what we intended! :)

    1. Client: Internal
    2. Engine Custom
    3. Platform iOS
  • Flash Gaming Summit

    Generate Event excitement and sellout!

    How does an event become sellout in a matter of days and get people talking about it? GAMEized makes it simple. MochiMedia selected X-Team to design an addictive game which would get people to sign-up to the real world Flash Gaming Summit in San Francisco. By using the Doodle Jump engine, X-Team used the MochiMedia brand and characters to create an addictive game. By playing the game, people found out more about the event as they played by meeting key speakers along the way. If they could meet all the speakers they were rewarded with a 15% discount on tickets. The result? We're already planning the next game for 2012!

    1. Client: MochiMedia
    2. Engine Up-Jumper Engine
    3. Platform Web
  • FOX Broadcasting Co.

    Creating an Online audience to match a TV audience

    New TV shows come out all the time... How does a major TV network like FOX brings awareness to new ones? GAMEized can help! FOX identified the need for a custom game engine which was based around quizzes. After defining what they needed they turned to GAMEized to create a custom game engine. This engine was created so it could be used with various TV shows from The Simpsons to Glee, so had a lot of value with it's reuse. A major component of the engine was tapping into Facebook and the social network. The result? The Quiz Engine has become an ongoing project due to it's high success.

    1. Client: FOX Broadcasting Co.
    2. Engine Custom
    3. Platform Web
  • Miley's Loot

    How to make people aware of an important issue

    Andy is a dog lover in Melbourne who rescued a beautiful Alaskan Malamute Miley from the proud where she would have been put down. Sadly many people but Malamute's but find they don't train them properly and they end up in the pound. To raise awareness and education on Malamute's and to generate a second income Andy worked with the X-Team to develop an addictive game using the Catcher Engine. The result? Miley's Loot reached New and Noteworthy on the Apple Store and Miley's got plenty of real world bones to celebrate. A second version is underway.

    1. Client: Paw Times
    2. Engine Catcher Engine
    3. Platform iOS
  • X-Worlds

    Creating your own Disneyland

    When GAMEized isn't working on client games, we work on X-Worlds. X-Worlds is a new brand which is fueled by the imagination of it's players. Very quickly X-Worlds is rising to become a star on the online gaming scene with interest from investors and the creatures being made into real world toys. Rather than a single example of a game. X-Worlds is where you can see all of GAMEized best practices come together so we encourage you to sign up and explore. The result? We're aiming for a themepark and we'll give all GAMEized customers a free ticket when we get there!

    1. Client: Internal
    2. Engine Custom
    3. Platform Multiple
  • Poker game

    Attract thousands of visitors with a classic

    GAMEized partnered with Come2Play, a company that develops innovative white-label social gaming platforms for multiplayer online flash games to create an innovative 2-player Poker game. Featuring several different funny characters, in-game tutorials and incredible gameplay, this game based on a Custom engine is the perfect solution for some great fun.

    1. Client: Come2Play
    2. Engine Custom
    3. Platform Web
  • Hockey game

    Harness social network frenzy to drive offline sales

    How does a leading electronics retailer create a social network frenzy? The GAMEized platform makes it easy. GAMEized created an ongoing series of games which tied in with real world sale events. From getting the best score in an Ice Hockey shoot out to decorating a Mens Den with the dream setup, fun addictive online games made for viral promotion. Added to this special game tokens where hidden in Twitter tweets and Facebook posts which fans could collect to power-up in the game. The result - a repeat flow of games as it works.

    1. Client: N/A
    2. Engine Custom
    3. Platform Web

Keynote at the Microsoft BUILD conference!

  1. Client: Microsoft
  2. Engine Custom
  3. Platform Multiple

The Microsoft BUILD conference in Anaheim, California is where Microsoft shows off it's latest and greatest. So what did Microsoft choose to showcase in their keynote item? GAMEized's latest game of course! GAMEized was selected from many top development firms to develop both the iOS and Windows Phone 7 versions of Tankster by Gskinner. Tankster brings a new frontier of engagement to gaming. Players can invite their friends and play the same game across multiple devices, taking it in turns to shoot missiles at each others tanks. It's like a multi-player Angry Birds.

Our Game Development Process


Game design, just as you want

  • Your design

    We are glad to take your existing brand design and use as a skin for your new game.

  • Our design

    If you don’t have a design for your game ours designers will be happy to create one adjusted to your needs.

Game engines, powering iPhone game development

Game foundation, great features for any game

  • GAMEized Social

    GAMEized Social

    Leverage your game by making sure everybody knows about it. Unleash the power of the social networks such as Facebook, Twitter and many others and increase your audience by millions.

  • GAMEized Scores

    GAMEized Scores

    Promote some competition amongst your users with our great highscores tables. Let them prove their skills and show them to the world.

  • GAMEized Achievements

    GAMEized Achievements

    Play more and better to unlock all the achievements and awards and become the ultimate master of your favorite game.

  • GAMEized Security

    GAMEized Security

    Keep your game secure and protected from malicious code. Our tools will give hackers an hard time and make sure they keep away from your game.

  • GAMEized Stats

    GAMEized Stats

    Know how many times your game is played, where it's being played, and easily share stats with others!

  • GAMEized Coins

    GAMEized Coins

    Profit from your games by allowing your players to buy in-game features, upgrades, weapons and much more! In-game purchases is the future!

GAMEized Social

Leverage your game by making sure everybody knows about it. Unleash the power of the social networks such as Facebook, Twitter and many others and increase your audience by millions.

Working With GAMEized

GAMEized TEam

Each iPhone, iPad, Android or Facebook game development project at GAMEized begins with a belief that the end product should be profitable, creative and fun. In order to achieve this we've been evolving a process and a culture that combines the best practices in game development into a truely unique offering.

Scrum Alliance     Agile

All of the X-Team working at GAMEized undergo training in Agile Game Development with Scrum as taught by industry master Clinton Keith. Scrum allows us to deliver games more efficiently, rapidly and cost-effectively. By working with the X-Team you'll find we're a fun team to work with and by following our agile recommendations you can be sure that your game meets its target budget, launch date and has great entertainment value for your customers. Our obsession with finding the fun is the main reason your customers are going to love you.

GAMEized is a business unit of the X-Team, a global league of industry experts who together work on the worlds' best projects. GAMEized and X-Team are part of Flywire Pty Ltd founded in Melbourne, Australia.

Start Your Game Development Project


Tell us about your project

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